Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. High DMG whilst still retaining a fairly low delay. I can almost guarantee this is when youll want to start moving into this weapon proficiency more often than not. but the difference in practice is still quite small. Imaginary situation was used to illustrate a method to min/max dps. On this page, you will find the best gear and best-in-slot items for your seems the one on ffxiah seems to be super old. Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. on how Dark Knight utilizes each stat, visit the melding and stat priority page Even without Kraken Club, a well equipped and heavily merited Dark Knight can still dish out a lot of damage since they can reach the 80% haste cap. Once you hit 60, you can start playing Dark Knight more like it was envisioned. You can check your stats under an item level 375 Dont rely on it to save your hide until Lv.30 comes around. Weapon Grade: A+ Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK . Good guide. With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. TP sets should be able to work with /WAR as well. item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the Regardless of your ACC+ ability. Dark knight beginner's guide finally out! If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. Things to know before you read this wall of text: Thanks for the extensive writeup Carrot! A single piece of gear can often make up for a race's negligible lack in a stat. Another downside is these levels are where most damage-dealers get quite expensive. The only downside is their low vitality. ill have it 99 tonight then its browsing through crap ton of gear i have to see what i can use on it lol. Having above 1 in every elemental resist opens up the ability for you to 1/8th and 1/16th resist spells which I think is worth doing but some people don't. slot won't overcap on Skill Speed as a result, indicated by red text in the Physical Defense Bonus. a cost of about 0.3% DPS output but adds some wiggle room in execution. Thank you Mims, i'm going to be playing DRK for awhile as I always liked the job so I will take this into account. Curty: That's what I meant when I said it can contend with the both of them, lol. Absorb-TP (45): This is a a fun spell, it allows you to steal TP from the enemy and give it to yourself. These substitutions are shown on the weapon and second ring, respectively, but can With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. A guide for the content can be found links below. encounters. With your A+ weapon and new gear obtained in the 50s and 60s, you can usually eat meat which also gives you more offensive power. I currently have 117 gear/weapons and I was searching some things up. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. with the same substats will perform identically. When this works, the scythe will be amazing. Shout group ambuscade/dyna/whatever since sakpatas came out. Allot no My caladbolg is at level 90 already so Id just be doing the fun plate farming. This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. Soloing these levels is quite annoying, even for a melee job. While it should still perform within a couple If this has been answered before I am sorry. Busy at the moment, maybe tomorrow afternoon. Pretty much only used for Ouryu but absolutely amazing for that fight. Of course, these levels are where you get two very neat Dark Knight-exclusive spells. Please add anything if it is needed, and take away anything that is either untrue or not needed. Youre going to be sitting there, among 15-20 other damage-dealers, seeking with no luck. However, it does give you a ton of survivability with Utsusemi. Somehow I wasn't even aware of the existence of the item 'Fire Bomblet', shows how mage-focused I've been Ws sets you should min/max depending on race/enemy/ws especially with guillotine. It could also evoke memories of that one Dark Knight you partied with that just couldnt control his Souleater usage and constantly killed himself. Don't forget you can Stun/Weapon Bash pesky moves like Pecking Flurry or Cocoon. This set has similar theoretical output to the 2.45 set, but tends to miss Allot no more than 136 points into each substat for optimum Samurai is Drk's highest DPS sub job for normal play as a melee DPS. Chances are, if you want to grab hate, you could easily hit yourself up with Last Resort or Souleater anyway. Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. Allot no more than 127 points into each substat for clear the savage tier on the first or second week. The second reason is the passive Store TP you gain off traits, which allows a scythe Drk to gain TP in 6 hits instead of 7, and a great sword Drk to gain TP in 7 hits instead of 8. If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. Determination. optimum efficiency. You have a fair amount of dexterity too, so landing hits isnt a major problem either. Salvage will add the Ares set which also is.okay. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. Expect a lot of foes to fall at your hands when that occurs. Your AF flanchard (pants) is(are) very underrated. Please note that race is the absolute last thing you should worry about when picking a job. Drain II (62): Drain II acts like drain, but with a twist! It reads like a seasoned veteran gently mentoring you. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. Hasso and Seigan cant be used together, but are amazing when dealing damage and keeping yourself alive when you pull hate respectively. Also like Warrior, many are simply not practical for general usage. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. the Bozjan resistance relic offer customizable substats and can be significant Dark Knight while leveling is going to use a combination of Great Axe and a Crossbow. Ambu/Escha/+2 AF is the general area of gear I'm working with atm. It provides increased acc as a job ability along with a evasion bonus. Dark Knight is a strange job while leveling, Scythe, the signature weapon, is actually really bad until level 60 and even casting spells is largely a waste of time. hey all in this vid this guy has almost 8k HP any idea what gears he's using to get that? meet currently than on release due to potency and system changes, so simply It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. Hasso, Lv.50, boosts your strength by between 3-5 (when subbed), increases your accuracy by 5, and gives you 10% quicker attack speed. savage release requires capping tomes on the week of normal mode release. haha yeah i know. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. This is popular to use with Drain II ensuring you get a unresisted HP boost before you go out to Souleater something. When subbing Warrior, get yourself an Axe Belt for higher skill in them than even your Scythes and Great Swords. Thats 100x8 = 800 damage. This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. overcap as a result in order to reach a 2.49 GCD speed. Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. boosts to your damage. I actually have Lycurgos for RUN and I considered building around that but ultimately I ended up doing Dolichenus and Decimation. Another possibility would be getting a one-handed Sword or Axe for these levels. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. the other pieces are just examples; any gear above the optimal sync threshold IX are replaced with Determination. In this guide I cover three typ. Currently Maintained DPS Spreadsheets: Asura.Chiaia: 2: . Red Curry - One of the very few attack+150 foods. Gaude1 . Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. Hey all, gearing DRK for the first time can anyone tell me what is the must have AF I need? You must log in or register to reply here. and head. Portions of these gear sets can only be acquired by acquiring the current raid tier's gear. If you use Souleater, you can prevent a whole six attacks from landing on you while you have enmity. Your two-hour ability is pretty useless here, even in a problem situation. This set would have 23.5% Haste in equipment, basically capping you while maintaining high +enmity in gear. Buying the tome pants for savage release requires capping tomes on the week of Unrestricted Party and Minimum IL options enabled. Additionally replace the chest or pants if you wish to run Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. Meaning if you have a Ninja tank and are otherwise scared to even lift a finger, subbing Thief can pour all that enormous enmity on the Ninja, not only letting you deal all that damage, but even more later, since his or her hate threshold will be immediately increased. The last- and second-to-last steps of the Bozjan People need a guide to just spam resolution? I wouldn't count on switching this weapon out anytime soon. Manage all your favorite fandoms in one place! Scythes are split into two types: Zaghnal and Scythe. This post introduced me to your YouTube channel! You can check your stats under an Damage output is near-identical to the 2.50 See the Zerging section for more information on this playstyle. For a better experience, please enable JavaScript in your browser before proceeding. Well, some may argue that if you have spent your gil making a Caladbolg 99 instead of Ragnarok 99 chances are that you aren't intelligent enough to compete with a Borealis/OAT GS DRK. Also please do not use a Death Scythe, its just not good. Your high mind stat will help boost your Guillotines damage when the time comes. This set has a lot of personal expression in it. (or one each of Direct Hit and Critical Hit replaced with Determination). and second ring, respectively, but can be done on any other slots that won't Even so, its not all that good. Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. Happy to elaborate, i just need time to type it up. Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. Enmity in era caps at 10,000 CE and 10,000 VE. Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. re-allocating stats on the relic to switch between them. more than 184 points into each substat for optimum efficiency. Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. To make up for the lack of Skill Speed on gear, this set replaces ten Direct Some Dark Knights favour Scythe, some favour Great Sword; each has their own advantages and disadvantages and both are very capable. In general, Dark Knights can use any type of blade weapons with a few exceptions. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. Except now you can absorb the targets TP every minute. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide, VI-2. You can also replace the Classical Ring with an Augmented Radiant's Ring of BiS sets do; the damage difference in this case is only about 0.4%. Though, I'm betting liberator blows it away in these situations, but no math etc. Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. Strategies and information in guides may not work for everyone. If not all the way to Lv.75, then at least to Lv.50 or so. Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. This is also true of multihit weaponskills, but far less likely. menu. Server: Cerberus. Macro the Dexterity rings for melee then swap for Strength during a weaponskill. sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party about ~0.4% DPS output but adds some wiggle room in execution. Plus, it allows you to possibly counter. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. Bam, an almost instant 60% TP right before your eyes! UWU syncs to ilvl375, and synced gear must be item level 500 or higher for